![]() Pick the music, make a storyboard, plan the art, setup the data pipeline, get the demo running from the day one, add the scenes as they come from the artist, continuously iterate on the quality. ~ 2 MiB Graphics eDRAM with 5.3Gb/s of bandwidth.Īs Suicide Barbie follows a story and sports massive amounts of content (relatively speaking), we would adopt the new process of production. ~ 32 MiB main RAM with 2.6Gb/s of bandwidth. ~ Graphics Core triangle rasterizer with fixed T&L pipeline that can spit up to 33M triangles and cover 665M pixels per second. ~ VFPU compute co-processor pushing 2.6 GigaFlops. The very first devices shipped in Japan in December 2004 and hit Europe by the end of 2005. Original PlayStation® Portable™ SoC was built on a 90nm CMOS process and was powered by 1.2V. The goal was simple: make the most Entertaining Visual Experience, the Best Demo for the platform! And although the author is clearly biased here, but it looks like Suicide Barbie holds its ground even today and still is the best demo on the PlayStation® Portable™. A harbinger of the new future where great visuals fit in your pocket - PlayStation® Portable™! So, inspired by the PlayStation® 2 demo 4 Edges and hacker spirit of the Homebrew community we soon had a winner - a miniaturized beast of PlayStation® with a vibrant screen. ![]() Platform unhindered by layers of software abstractions one finds in PC. On a well defined and fixed platform, but with hardware powerful enough for the Creative Vision™. Public Choice nominee at 6th Annual Demoscene Awards.Īfter the success of the Starstruck demo, the team needed a new challenge.1st place Console / Real Wild demo competition at Breakpoint 2007.Original production released at Breakpoint 2007.'Polished' party version released on June 27th, 2007.OE/M33 'slim' version released on July 8th, 2008.Source code (MIT licensed) released December 31st, 2020.Suicide Barbie by The Black Lotus A PlayStation® Portable™ demo Release History
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